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Therefore it is possible that Hyperius triggers two pairs of novas in quick succession, e.g. Hyperius will also trigger the novas approximately every twenty-five seconds. The first nova completely depletes all shields in the area, including his own. Once Hyperius's shield is down, he will trigger one pair of novas one after another, by attempting to stomp the ground with his mechanical fists. Once all four connections are severed, by either completely destroying all four loaders or by forcing all four simultaneously into call-for-repair mode, Hyperius's shield will disappear and he takes regular damage. After the call-for-repair period, the loader will transfer its shield back to Hyperius and resume the attack.Īs long as there is at least one loader connecting to Hyperius, his shield will remain active. While in this mode it uses its shield on itself instead of on Hyperius, but has no nearby repair units to affect a repair. At this point, the loader will stop attacking for about 30 seconds and call for repair similar to regular damaged loaders. Rockets can also be shot down.Įach connection to Hyperius can be severed by dealing enough damage to the corresponding loader.

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At medium to long range, they will seldom hit a moving target. Rockets fire in groups of four, but like the projectiles of Hyperius himself, they are slow and easy to avoid. As they fly, they will have a tight serpentine path but will not home in on a target.Įach Hyperius Minion attacks with rocket barrages. There are ~16 projectiles to his barrage, fired in quick succession. Occasionally Hyperius fires blue projectiles, similar to that of Hyperion Engineers. Hyperius will not perform an attack as long as he is shielded, and will only walk towards vault hunters (but not other targets such as Zer0's decoy, Gaige's Deathtrap or Axton's turrets). On the PlayStation Vita version, Hyperius usually spawns only 1 or 2 minions, and after they have been destroyed, Hyperius's shield will not go down. With four loaders, there will be four connections to Hyperius. The shield of Hyperius prevents most elemental damage and reduces non-elemental damage. Once spawned, they will immediately begin powering Hyperius's shield, indicated by an orange parabolic semi-transparent light connecting the loaders to Hyperius. Next he will summon four Hyperius Minions. At this point the fight has begun and he can be damaged. When first attacked, he will drop his aura, then start pounding the ground like a regular Hyperion Engineer for a couple of seconds, triggering a nova that completely depletes the Vault Hunter's shields.







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